Mostly fifth-level, stuck by lack of intellect and under conscription pressure; hunt cooperatively with individual-targeting wizardry near public transit zones. 1
Several bands hide inside junction points; favorite prey is newly advanced sixth-level wizards. 2
Wear uniform dark gray robes that block mental detection and mask auras; intrude on junction-point teleportation networks to drag targets into sealed hunting grounds. 3
More than half of one band are actually sixth-level, brute-forced on robbed resources; leaving is impossible because former companions silence deserters. 4
Members include a tentacled horror, a lightning elementalist and a hundred-meter giant wielding collapse laws. 4
A second group runs surveillance and soul-poison assassination in the public zone; their fates are wiped clean and they are contract-bound. 5
Described as each poorer than the last, beatable by any proper sixth-level wizard once he has a Law Solidification Domain. 6